6/14/2023 0 Comments Skyrim se more enemiesYou should have to be actively hunting a wolf or mountain lion before you ever even see one, more or less have one every 50 feet jumping out of cover to attack you.Īndres Lechuga Posts: 3406 Joined: Sun 8:47 pm No thanks.Īs for creatures most should try to avoid you, again only becoming hostile once threatened or otherwise backed into a corner. You're trying to kill this guy and all of the sudden he bolts down a corridor at 100 mph past other hostiles and dodging everything you throw at him even though his back is to you and blah blah blah. Hostility should be appropriate for the location.Īs for running away, while it can make sense, especially if they are loosing, it is something I always find extremely aggrivating from a gameplay perspective. I can see being hostile if you are invading a bandit lair or cave or something but not even all of those. I always thought they should just kinda chill when you walk up to the camp until you do something aggressive or threatening. Why does every bandit in the world immediately start shooting as soon as they see you? That never made sense to me. Take for example all the little camps you find all over the world in OB. I don't really think everything should be immediately hostile or runaway from you. Lauren cleaves Posts: 3307 Joined: Tue 8:35 am you had to go to a different location to fight harder monsters. areas restocked but never with a higher level monsters. also if you were powerful enough you would just touch the enemy, the screen would flash, and it would display "YOU WON", just skipping the battle sequence entirely if you touched them from behind you got a pre-emptive strike, and vice versa. they physically ran away and you only had to enter battle with them if you wanted to (triggered when you touched them). basically, I'm wondering if the combination of having weaker enemies evading you and needing to fight a probably limited number (respawns are really slow in Oblivion) of enemies to level your skills, might be a bit of an issue. did areas restock with monsters when you entered them again? (having weaker stuff run away is fine if there's always a ready supply of higher level stuff to fight) were monsters visible on the map as you walked (fight triggered when you touched them) or was it a "random encounter happens as you walk" system? I'm not familiar with Earthbound (played other SNES & later system RPGs), so I've a couple questions. after leaving the dungeon the "stray dogs", "crows", and "coil-snakes" now realize his higher level and new power, and run away on sight. after Ness reaches the end and beats the boss, he levels up again and he gets endowed with a very powerful ability. Ness walks through a "dungeon" facing many difficult foes on the way to the end-dungeon-boss leveling up a couple times on the way. Ness (the main character) is low level, and gets attacked by low level "stray dogs", "crows", and "coil-snakes"
0 Comments
Leave a Reply. |